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Steelseries gg not opening 2021
Steelseries gg not opening 2021




steelseries gg not opening 2021

consumers has played a video game in the past six months, two out of three new gamers are female and over half of gamers are aged 45 and above.Īccording to Newzoo’s Global Games Market Data (April 2021), revenues across PC, Console and Mobile games are estimated to reach $176 billion globally in 2021. Gaming today crosses age groups and genders. Gaming has become more popular than each of television, film and music, with gaming serving as a pillar of entertainment, social connection and relaxation for gamers. Gaming has evolved from an isolated activity to a community-driven team sport and mainstream medium of entertainment today. I believe that SteelSeries is well placed to continue to outgrow the market as we strengthen our position as a leader in premium gaming peripherals.” Going forward we expect to see more normalized industry growth rates, albeit from a higher baseline. The gaming peripherals market was positively impacted by the global COVID-19 pandemic during the first half of the year. SteelSeries continues to demonstrate strong and consistent multi-year average growth rates highlighting the ongoing strength of our business fundamentals. This was driven by our category-defining innovation, leadership in esports and enthusiast following. EBITDA (adjusted for special items) increased 130% to DKK 189 million, resulting in a margin ofġ4.6% compared to 9.9% in the first half of 2020Įhtisham Rabbani, CEO of SteelSeries, said: “In the first half of 2021, we continued to see strong revenue development in our business, while simultaneously improving our margins.

steelseries gg not opening 2021

Gross margin was 37%, on par with the first half of 2020, despite increased freight rates.Sales related to SteelSeries audio products accounted for 57% of total revenue, whereas revenueįrom other products, including mice, keyboards, mousepads and performance accessories.

steelseries gg not opening 2021

  • Revenue from Direct-to-Consumer (through our own websites) sales was 11% of total revenue.
  • APAC grew 44%, constituting 14% of total revenue.
  • EMEA grew 72%, constituting 41% of total revenue.
  • Americas grew 47%, constituting 45% of total revenue.
  • Reported Group revenue increased by 56% to DKK 1,296 million.
  • SteelSeries, a leader in gaming peripherals focused on quality, innovation and functionality, today published its financial results for first half of 2021.






    Steelseries gg not opening 2021